The Script Editor in Studio is the primary tool for scripting on Roblox. It's a self-improving environment that can help you write high-impact code, shorten your development time, and iterate on your experiences. It can improve your scripting experience by:
Formatting and highlighting syntax in your code.
Offering ways to autocomplete phrases in your code as you type.
Helping you navigate code by jumping to variable and function declarations.
Helping you find and replace code in open scripts or all scripts.
Providing real-time feedback on your code quality and performance.
The Script Editor supports all types of scripts and opens automatically when you create a new script or double-click an existing script in the Explorer window.
You can customize the Script Editor to suit your preferences and workflows, including font family/size, formatting behavior, and colors for syntax highlighting. You can also toggle features such as autocomplete, signature help, and script analysis.
Autocomplete
The Script Editor generates code-related information that can improve your programming efficiency.
Autocomplete offers suggestions on how to complete phrases as you type them. Use the ↑ and ↓ keys to browse the suggestions, then press Tab or Enter to accept a suggestion and insert the complete phrase.
Autocomplete is tied to the experience's data model. For example, if you have a Model in Workspace called RocketShip, autocomplete suggests RocketShip when you type workspace.roc and indicates that it's a Model.
Autocomplete offers names for variables and functions that you declare, helping you avoid typos.
The autocomplete pop-up provides documentation and code samples similar to those on the Engine API Reference, providing you with context on an API's usage.
When you type an argument into a function, the autocomplete pop-up also shows the function's signature, providing you with a reference for its parameters and return values.
Code Navigation
Go to Declaration
You can jump to the declaration of a function or variable by holding Ctrl on Windows or ⌘ on Mac when clicking the call, or by right-clicking its call and clicking GotoDeclaration.
Script Function Filter
The Script Function Filter displays a list of all functions declared in a script. To open it, press AltF on Windows or ⌥F on Mac. With the list open, you can browse the signatures for each function, filter through them by name, and double-click one to jump to its declaration.
Find and Replace
The Find/Replace widget lets you find and replace code in an open script. The widget supports matching case, matching the whole word, and searching by regular expressions. To open it, press CtrlF on Windows or ⌘F on Mac.
For broader searches, the Find All / Replace All window lets you find/replace code across multiple scripts in the experience. To open it, press CtrlShiftF on Windows or ⌘ShiftF on Mac.
Real-Time Feedback
Script Analysis
The Script Analysis window, accessible from the View tab, performs static analysis on your scripts and displays active errors and warnings. For more information on the errors and warnings, see the Luau linting documentation.
Output Window
The Output window, accessible from the View tab, displays errors captured from running scripts, messages from Roblox engine, messages from calls to print(), and errors from calls to warn(). For details on configuring it for your workflow, see Output Window.
Code Assist
Code Assist is a feature that suggests lines or functions of code as you type, helping you code more efficiently and stay focused. Based on contexts from your comment and code, suggestions will be triggered in two ways:
Automatically when you pause on a line for a few seconds and the AI model has enough context for a suggestion.
Manually with shortcut Alt∖ on Windows or ⌥∖ on Mac (you can customize this shortcut).
Press Tab to accept a suggestion, or ignore it by continuing to type. Currently, your script needs to contain at least a few lines of code to trigger a suggestion.
Code Assist helps automate basic coding tasks so you can focus on creative work, but it does not always suggest perfect code (see Limitations). It's still your responsibility to review, test, and determine if the code suggestion is contextually appropriate.
Improving Suggestions
To get more accurate and relevant suggestions, it's recommended that you follow clean coding practices, regardless of assistance, and:
Break down your code into smaller functions.
Use descriptive script names that capture the overall intent of what each script does. For example, name a script SyncCustomSounds instead of just Sounds.
Assign descriptive names for parameters, functions, and scripts. For example, name a part GreenSphere instead of simply grs, or name a function generateSphere() instead of gen(). Using named functions versus anonymous functions can also produce better hints.
Consistently include well-written comments that describe the task you're implementing and what the inputs/outputs should be.
Consider including some sample calls with expected results in comments.
Suggest how to solve a problem, for instance -- Use raycast.
Use the exact function or variable name you defined, for example -- Create 10 greenSphere objects instead of -- Create 10 spheres.
If you're a novice scripter, start with basic projects such as "make the player jump when they touch the part" or use the tool to generate small code snippets that you can expand upon as your knowledge grows.
Limitations
The tool helps automate basic coding tasks but it does not always suggest perfect code. Known limitations include:
Manual triggering does not always force-generate a suggestion.
Suggestions are machine learned from a corpus of code and can thus reflect some limitations of the code they're trained on. For example, suggestions may not use newer APIs in favor of older APIs, or they may use Lua instead of Luau.
The tool may generate incorrect or misleading information that is not useful for your purpose.
Internal filters attempt to block offensive language, but they're not all-encompassing and there's a possibility the tool may generate offensive or biased information.
The suggestions may be the same, similar, or different among users, even with the same prompts. Your code, however, will never be shared with others.
The suggestion may be incomplete due to the limited length of output from the learning models.
There's a daily cap for the number of suggestions and, once the cap is reached, you will get no suggestions until the next day.
Code Privacy
Currently, Roblox does not use any non-public data to train the learning models. The tool only uses a small subset of free marketplace assets for tuning large language models and the subset has passed various checks for quality and safety filters.
Furthermore, all suggestions are generated by the AI model and do not transfer from one user to another. Since your code is not used for model training, it won't be suggested to other users of CodeAssist, with the one exception of code being posted to free marketplace items.
Multi-Cursor
The Script Editor supports usage of multiple cursors to make edits simultaneously. You can add cursors based on your needs with a mouse click or keyboard shortcut. The initial cursor is called the primary cursor and additional cursors are called secondary cursors.
Edits that you make at the primary cursor copy to the secondary cursors. Each edit counts as one action, so undo/redo of an edit applies to all cursors.
Widgets such as autocomplete appear on the primary cursor but not the secondary cursors.
All of the standard keyboard shortcuts for script editing work with multi-cursor editing, including code indentation, toggling comments, and deleting lines.
The following table summarizes multi-cursor workflows and their shortcuts.
Command | Windows | Mac |
---|---|---|
Add/Remove Cursor at Mouse Location | Alt+ click | ⌥+ click |
Remove Most Recently Added Cursor | CtrlU | ⌘U |
Add/Modify Cursor on Mouse Drag | Alt+ drag | ⌥+ drag |
Add Cursor Above/Below | CtrlAlt↑/ CtrlAlt↓ | ⌘⌥↑/ ⌘⌥↓ |
Add Cursor to Next Matching Selection | CtrlD | ⌘D |
Add Cursor to Every Matching Selection | ShiftAltL | Shift⌥L |
Column/Block Select | ShiftAlt+ drag | Shift⌥+ drag |
Split Selections Into Lines | ShiftAltI | Shift⌥I |
To remove all secondary cursors, exit multi-cursor editing, and return to the primary cursor, press Esc.
Adding Cursors
You can add cursors with a combination of keyboard shortcuts and mouse maneuvers. Cursors merge if they occupy the same space, such as if you add cursors with arrow keys or delete all the characters between cursors.
At Mouse Location
To add a cursor at your mouse pointer location:
Hold Alt on Windows or ⌥ on Mac.
Click where you want to add the cursor.
With Mouse Drag
You can drag the mouse to add a cursor to a selection, split a multi-line selection into lines, or select columns and blocks of code/whitespace.
To add a cursor to a selection of code through dragging:
Hold Alt on Windows or ⌥ on Mac.
Click and drag your mouse over the selection of code.
Above and Below Primary Cursor
To add a cursor directly above or below the primary cursor:
Press and hold CtrlAlt on Windows or ⌘⌥ on Mac.
Press the ↑ or ↓ arrows.
To Matching Selections
You can add cursors to all matches of a selection or to the next/previous match, and optionally toggle whether matches are case-sensitive and/or match the whole word.
To add a cursor to all matches of a selected portion:
Select the code that you want to search for matches of.
Press ShiftAltL on Windows or Shift⌥L on Mac.
Removing Cursors
You can remove cursors with the following keyboard shortcuts and mouse maneuvers. Alternatively, you can exit multi-cursor editing by pressing Esc.
At Mouse Location
To remove a cursor:
Press and hold Alt on Windows or ⌥ on Mac.
Click the cursor you want to remove.
Most Recently Added
To remove the most recently added cursor, press CtrlU on Windows or ⌘U on Mac.
Copying and Pasting Cursors
Copying a selection of code includes the cursors within it. The behavior of the paste depends on the number of cursors at the source and the number of cursors at the destination:
If the number of cursors are the same, then each copied cursor pastes to each corresponding destination cursor.
If the number of cursors are different, then each cursor at the destination receives the entire paste with each copied cursor as a new line.
On-Type Formatting
Pressing enter/return will auto-indent each cursor at the new line relative tothe previous line. If the previous line starts with an incomplete block, the formatter will try to complete it.
Editor Settings
Many customization options are accessible via File⟩ Studio Settings (AltS on Windows; ⌥S on Mac).
Commonly modified options include:
Option | Description |
---|---|
Font | Font face and size for code in the editor. |
Tab Width | Number of spaces representing a Tab indent. |
Indent Using Spaces | If enabled, spaces equal to TabWidth are inserted with Tab press. |
Text Wrapping | If enabled, longer lines of code wrap to the next line. |
Script Editor Color Preset | Color preset for code elements, selection colors, and more. After choosing a preset, you can set specific colors for options like Selection Color and Comment Color. |
Keyboard Shortcuts
The Script Editor has the following keyboard shortcuts. You can also access many commands from the Script tab which appears in the Studio toolbar whenever you're viewing or editing a script.
Command | Windows | Mac |
---|---|---|
Close Script | CtrlW | ⌘W |
Reopen Last Closed Script | CtrlShiftT | ⌘ShiftT |
Quick Open | CtrlP | ⌘P |
Show Script in Explorer | CtrlAltK | ⌘⌥K |
Zoom In | Ctrl= | ⌘= |
Zoom Out | Ctrl- | ⌘- |
Reset Script Zoom | Ctrl0 | ⌘0 |